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Matt-Porter

51 Game Reviews

17 w/ Responses

Addicting

Way to go element, You have successfully stopped me from working on my game, I'm addicted to this. I really think I will rule the high score board forever man, I just had the most insane run of my intensub life, like, I almost beat my old score with your new scoring system, which is like 8x lower as far as everything goes. As dante would say from grandmas boy, that round was "pure fucking insanity". Anyway, great music, fast gameplay and highly addicting, this game is made of win.

Nice game

Nice game you got here, I like the game play, it's simple, addicting and fun. Graphics were well done, and you put thought into level design. I just took a stab at a puzzle game myself, released it yesterday. I submitted your game to the puzzles collection, mind doing the same for mine? :)

Not bad

You put pretty decent effort into this, for the most part. Although I think you could have done a little more with the art, and you could have got yourself an icon image for the game, you still did the hard part well. You though up a few different obstacles to mix things up, you beat 80% of the games in the genre right off with that. Overall, I gave you a 4 because 3.5's don't exist. Decent idea, try taking it to the highest level possible next time, rather then a semi decent level, the outcome could be awesome.

Oh ya, make a damn icon for this or i'll , well I'll go to sleep and never remember this game again, but still, do it.

someone22 responds:

lol, yeah I'll do that. Thanks for the advise, I'll try and work on that. Thanks for the response.
*EDIT*Ok, got that done! woot! thanks for the 4!

awesomeGame

It was really enjoyable overall, and it was challenging but not too frustrating. The sound effects where great, the art was solid and the animation we're just right, simple but slick. As a coder myself I really liked to look at a puzzle game and see how you introduced the new obstacles and how you increased the difficulty seeing as that's one of my biggest challenges in the puzzle game I'm currently working on. Overall, I see right past the image and into the coding and you did an awesome job on that, as well as everything else. peace.

funny stuff

Just used this on a few friends, hilarious. HAHAHAHAHAH, FUCK YOU! is by far the best combo. Nice work on this, good quality sounds, peace.

Nice to match some work with the name

I'm always in the forums, and always see or hear about you but this is the first time I've actually really seen a piece of your work. I'm very satisfied and as a programmer myself really appreciate the main game, as well as all the tiny animated and non animated features that went into this, shows that you really put effort into making this a great game. I myself am working on a action/puzzle game right now and although there very different in gameplay I like to see this as it inspires me to complete mine with a high level of quality.

Overall, very polished game with a ton of eye candy and solid gameplay. Keep it up.

Sweet

It's a great idea and it was executed fairly well. The game itself felt a little slow for what it was, needed some more fast paced action in my opinion. However it was done very nicely, good graphics, lots of customization and the gameplay mechanics worked out pretty well. Props to BOTH of you guys for making this game.

As for demonator911 and anyone else who reads this, I'm the coder for the stabika series and I'm finishing up the last parts of the coding today, expect Stabika episode 3 very soon :)

TheMillz responds:

Hey thanks Matt. As with many games, it runs slower on the net then it does in my computer as an executive file. It's running at 40 fps ( we anticipated the slowdown at the beggining ) but I guess it should have been higher. IF a sequel is made, we will need to run it at a higher fps.

BTW, Stabika will own dude, hell yes.

Awesome

Great graphics, Smooth game-play and glitch free to my knowledge. Also the mario 2 credits theme was awesome.

Neat Game

Very simple, yet effective enough to keep me for a bit. I played til level 13, then felt I got the gist of the game. Overall though, you did some nice coding, everything ran smooth and the levels made you think to some extent rather then just having a 1 way path. I think I'll make a spin off of this concept if you don't mind, it won't be a direct rip off in any way, but I would be lying if I didn't say I got the basic idea from play thing. If you don't mind the idea, I'll throw you in the credits, either way, thanks for the game and thanks for helping me spark some creative thought.

Amazing

This is a perfect example of what flash developers need to start doing, more effort, longer projects and a solid outcome. No more 2 minute repeats of the same stuff over and over.

The gameplay was enjoyable, fast paced and fun. The boss fights were creative at times and weren't to easy for the most part. Graphics were perfect, voice acting excellent and coding superb (go us coders!). Overall great game you guys, hopefully all the work put into the engine can be used again for another project, It's a fine piece of work.

I'm a flash game developer and programmer. My inspiration for game design generally comes from the NES/SNES days, but I've touched basically all there is and enjoy anything that's fun. I'm also the owner of Gemfruit Studios.

Porter @Matt-Porter

Male

Game Developer

The Internet School of Awesome

Burlington, Vermont

Joined on 8/9/04

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