So tonight I came up with a really sweet equation and AS set up to control volume depending on how far away from on object the player is. It may not sound like much, or maybe it does but I was incredibly happy with the results.
Heres an example, an NPC (non playable character) could be talking to you about something in town, you could walk away while this character is talking to you and there voice would fade as you distanced yourself, and mid conversation you can walk back over and the conversation will get louder and continue as if you never left. It really does add a certain level of realism. To say the least I'm proud of my work and the fact that I stayed up to 5 AM to master it :)
peace out,
-Porter
Matt-Porter
Wow Porter, your a genius, I wish I was that awesome.