Age/Gender: 21, Male
Location: Winooski, VT
Job: Game Programmer
I'm a flash game developer, as well as the owner of princeporter.com. I'm into retro styled games, but I also like mixing things up by trying something new. If you're interested in becoming a flash game developer, check out http://blog.princepo rter.com.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 8,400 / 8,700
Exp. Rank #: 1,697
Voting Pow.: 6.96 votes
BBS Posts: 1,064 (0.55 per day)
Flash Reviews: 90
Music Reviews: 105
Trophies: 2
Stickers: 0
All Flash Reviews
90 Reviews | 22 w/ Responses
I was wondering when this would be publically released, thought hit me just a few days ago actually. As I said on FGL, this is one of my favorite puzzle games of all time. It's got great music, excellent graphics, and some very thought provoking puzzles. I'm rarely stumped in a flash puzzle game, but there were times when I really had to study the puzzle to figure out what to do. Overall, this is probably the best puzzle game to come out this year, definitely in the top for best puzzle games on the net, great work, going to add it to my site now.
Author's Response:
Thanks porter :D
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The game isn't bad, and the first in the series is a huge hit on my site (one of the top played games). This one however needed some upgrades, and some minor issues really hurt it.
Here's what you did wrong, and can still fix VERY easily. This is from one game developer to another, so understand it's just helpful advice.
First, you have keyboard controls, support WASD, it'll really add to your rankings, trust me.
Second, allow pressing space, or enter, to proceed to the next level. It's a horrible idea to force the player to switch between keyboard and mouse, especially for something as simple as just starting the next level. It's annoying, and although it doesn't seem so bad, you're losing score from various users who found that annoying and dropped a low vote.
Lastly, although the 3 second count down is nice, I would have sped it up a tiny bit, or gotten rid of it entirely. Allowing the player to just press a key when they're ready, the sluggish speeds due to waiting for that also annoy your players, again, it all adds up.
As you can see, the three above things hurt you in the end, especially if you find players annoyed by more than one of them, they'll likely drop you a low vote, rather than the 3 or higher this game deserves.
Overall, it's a nice addition to the first game, and it's not bad, you should just really consider cleaning up those minor issues, it shouldn't take you more than an hour to fix it up and re-submit this. As for the level editor, great addition, I know some don't like the idea of it only being on your site, but hey, you need to make some money too, nice move as far as I'm concerned. Let me know if you fix those things up, I promise you it'll help your ratings, as well as earnings in the end. Good work, keep it up.
Author's Response:
Thanks for taking the time to respond and make suggestions, I have implemented all of the changes you recommended.
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Nice improvement upon the first. It's basically the same, nothing really amazing, but the addition of the level editor definitely grants this rights as an acceptable sequel, good work.
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It turned out awesome as is, I hated seeing it as this and not a game but shit happens. I won't bother flooding this review with reasons why I couldn't take this on, so here's some feedback. The animation was good all the way through, only part that really bugged me was the credits floating up too quickly. The scientists was a bit hard to hear, but I manged to make out what he was saying with head phones on, wasn't too bad. The Eel chase scene is what really felt like a game for me, at that point I flashed back to programming moving Maddex around, that scene was pretty intense. Not as much animal torturing as you were going to have in the game, but I guess it's good you have a change a pace from your recent works hehe. Overall it turned out pretty bad ass, honestly sorry I couldn't get it where we wanted it back in the day, I'll blame myself and the wonderful world of hard drive failure. Hope life's okay for ya, newgrounds reputation seems to be doing ok. Send me a PM sometime if you want, I don't use AIM anymore. Peace,
-Porter
Author's Response:
Appreciate it man. Where have you been? Like you dropped off the planet for a while there...
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I just ran into the first one when looking for games to add to my site. Glad to see a sequel that looks to be better than the first. Love the textures, love the solid physics and overall it's a great presentation and will be added to my site as soon as it's available. Now I just have to redesign so I can support large width games :)
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I know that there's always someone out there who will claim to be able to relate perfectly to the video, but I didn't expect it to be me. I myself just got done relationship of over 2 years recently, but entirely got over it just an hour or so ago before watching this. I had already moved on with my side, and tried to set my mind straight and was doing pretty well, but there was a bit of hesitation in there somewhere. I talked to the girl tonight about it and she for the first time finally apologized for everything, and we really set things straight and are friends again, just an hour before watching this video. I'm not one to say everything happens for a reason, or that I was meant to watch this movie now, but sometimes you just have to wonder because man could I relate so deeply to this after just having all this happen so soon ago.
As for the movie, amazing expression of feelings through animation, you did a great job there. The art style really worked for me, it was that quickly drawn sketchy style, but you didn't do it so fast that things looked bad, or out of place, it was just right for me. the characters looked really good, and the song worked perfectly for the story depicted in the animation, or rather the animation worked perfectly for the song. The animation was at times a bit rough, but that was the style, this was no 40 fps crazy animation, this was a well done rough yet styled animation of a music video, and it came out great. I can see you going somewhere with all this, and even if you don't, don't ever stop doing what makes you happy for any reason, keep it up.
Author's Response:
I did not think my animation would be that deep, but I'm happy it is. Thanks for the comment!
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As I've told you before, that is one awesome game. I love the fact that you can pimp your dog out, that's right, I'm still gonna call it a dog, a sheep dog if we must settle in the middle. Anyway, the music is great, it really brings this game to life for me so you can rest assured the money spent on the soundtrack did not go to waste. The graphics are of very high quality and merge with the musics feel very well. The game mechanics feel as solid as they possibly could for this game and I like them. The bling shop, well that's just genius and opens this game up to a much larger audience so good job there. I wish I had more time to fully pimp my sheep dog out, but for now he'll have to settle with just a sweet bling and some shades. Good stuff, keep it up.
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The game itself was very well presented and I knew right off it was of quality. The graphics were great and the sounds worked well. The main menu reminded me of a metroid prime feel which go you bonus points somewhere in my mind as well. The game mechanics were simple to understand, DID require skill (although luck could pass you if you feel like wasting all day) and it was fun for what it was. My biggest compliment was the random text between levels, there was some funny stuff in there. Overall, good job, peace out,
-Porter
Author's Response:
Thanks Porter! :)
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Finally it came out, I was playing this game forever back on FGL, I had top score for awhile. Anyway, I love the game, you fixed up the user interface and I love the song selection. You also managed to get some good controls with 7 keys, that's hard to do. Well, games awesome, good luck with daily awards and all that jazz.
Author's Response:
Hey Matt Porter! I'm glad you liked this game and it's a pleasure to see you playing it on Newgrounds!
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Great game, I never played the first but I'll take your word for it that this version was improved upon greatly. I love the gameplay, the idea itself is genius, and it works which is the best part. It's not to over the top, but it's definitely original. I've enjoyed playing it throughout it's wonderful growth and am now proud to see it out into the world.
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