Age/Gender: 21, Male
Location: Winooski, VT
Job: Game Programmer
I'm a flash game developer, as well as the owner of princeporter.com. I'm into retro styled games, but I also like mixing things up by trying something new. If you're interested in becoming a flash game developer, check out http://blog.princepo rter.com.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 8,520 / 8,700
Exp. Rank #: 1,686
Voting Pow.: 6.98 votes
BBS Posts: 1,065 (0.54 per day)
Flash Reviews: 90
Music Reviews: 106
Trophies: 2
Stickers: 0
Latest Flash Reviews
I was wondering when this would be publically released, thought hit me just a few days ago actually. As I said on FGL, this is one of my favorite puzzle games of all time. It's got great music, excellent graphics, and some very thought provoking puzzles. I'm rarely stumped in a flash puzzle game, but there were times when I really had to study the puzzle to figure out what to do. Overall, this is probably the best puzzle game to come out this year, definitely in the top for best puzzle games on the net, great work, going to add it to my site now.
Author's Response:
Thanks porter :D
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The game isn't bad, and the first in the series is a huge hit on my site (one of the top played games). This one however needed some upgrades, and some minor issues really hurt it.
Here's what you did wrong, and can still fix VERY easily. This is from one game developer to another, so understand it's just helpful advice.
First, you have keyboard controls, support WASD, it'll really add to your rankings, trust me.
Second, allow pressing space, or enter, to proceed to the next level. It's a horrible idea to force the player to switch between keyboard and mouse, especially for something as simple as just starting the next level. It's annoying, and although it doesn't seem so bad, you're losing score from various users who found that annoying and dropped a low vote.
Lastly, although the 3 second count down is nice, I would have sped it up a tiny bit, or gotten rid of it entirely. Allowing the player to just press a key when they're ready, the sluggish speeds due to waiting for that also annoy your players, again, it all adds up.
As you can see, the three above things hurt you in the end, especially if you find players annoyed by more than one of them, they'll likely drop you a low vote, rather than the 3 or higher this game deserves.
Overall, it's a nice addition to the first game, and it's not bad, you should just really consider cleaning up those minor issues, it shouldn't take you more than an hour to fix it up and re-submit this. As for the level editor, great addition, I know some don't like the idea of it only being on your site, but hey, you need to make some money too, nice move as far as I'm concerned. Let me know if you fix those things up, I promise you it'll help your ratings, as well as earnings in the end. Good work, keep it up.
Author's Response:
Thanks for taking the time to respond and make suggestions, I have implemented all of the changes you recommended.
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Nice improvement upon the first. It's basically the same, nothing really amazing, but the addition of the level editor definitely grants this rights as an acceptable sequel, good work.
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Latest Audio Reviews
Very smooth sounding. I'm not a jazz buff, but I definitely appreciate the music, and smooth is how I'd best describe this. I love the clarity of the audio, the use of instruments, the quiet bass, it's all excellent. I think I even hear a pan flute in there, or something of the sort, possibly a regular flute, can't tell. Anyway, awesome piece, nice progression, good stuff.
Author's Response:
Thanks for a detailed responce! :)
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"Best Megaman Remix I've heard"
Just a few weeks ago I was searching Newgrounds for the main theme of MMBN, couldn't find a really good version. There was an okay one, but nothing that really stood out. As soon I heard the intro to this, I knew I had found that version. To my surprise, I saw the song was six minutes long,a nd I had even more great music on the way. This definitely made me want to pick up my DS and play some MMBN, such awesome games.
As for the music, very upbeat, very organized, I love it. The synth used is excellent sounding. The song as a whole feels very powerful, it doesn't stagger at all, it just keeps pumping. You also have a lot of background stuff going on, I can hear it a bit with speakers, I'm sure it's more apparent with headphones, either way, it adds.
Overall, excellent piece of music. I really love how nostalgic this piece is, those games relaly did have great music. You've definitely done the MMBN series justice, by far the best remix on Newgrounds, and the net from what I've found.
Author's Response:
Wow, thanks a bunch! I'm really glad to know how much you like it; it definitely makes me feel all warm and fuzzy inside. ^^
It's people like you that I make my music for, as well as myself. My target audience has always been people who are the hardcore VG music fans of the net, and I'm jazzed to know I gave you something you really enjoy. Thanks again for your support, and hopefully I'll see you around in the future!
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You have a bigger fan base on your ambient tracks than you know. I'm the author of Dominus Void (look it up on this site) and I love your music. I plan on using Sweet Ride int he sequel to the game I'm working on, I love that song. All of your music stands out to me because it has so much depth. You don't just have a melody and some percussion going with it, you have tons of layers and so much background going on that it really builds character to your music. You've definitely got skill with ambient, don't give up on it. I also love the sounds you use, they're an excellent choice together.
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