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Age/Gender: 20, Male
Location: Winooski, VT
Job: Game Programmer
I'm now in my second semester of college going towards a computer sciences degree. I'm getting incredibly good at coding flash games, and although my overall knowledge is limited, my creativity to recycle what I do know is amazing.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 5,550 / 5,880
Exp. Rank #: 2,586
Voting Pow.: 6.46 votes
BBS Posts: 1,023 (0.7 per day)
Flash Reviews: 84
Music Reviews: 83
Trophies: 1
Stickers: 0
So Dominus Void did rather well, it was .02 from getting a daily 5th award, ya I checked because I wanted one that badly hehe. Anyway, the reviews are incredibly good, and those alone make up for the lack of award, and almost got me a review crew pick actually. It finished with a 3.73 which on some days would be a daily first, however it was a rough day and I had to up against Tom himelf with his release of Bytesize , that's right Tom, you ruined my daily 5th opportunity, I don't know how long it'll take for me to get over this, but for now, I think we just need some space :P I'm still hoping for front page as the feedback on Dominus Void was amazing, some saying it should be on front page, others calling it the best puzzle game they have ever played, I guess we'll just have to see if it get's noticed, if not, I'll just have people help get it into the puzzle games collection and hope it gets a little more attention from there.
0 comments | Log in to comment! | Share this!game is 99% complete and is now being looked at by sponsors.
So my newest game and first solo project in a few years is nearly complete. It's an action/puzzle game and I'm very satisfied with the way it's coming along. I've taken every fault I've ever encountered in other projects and made sure to address them this time around, that means,
-no/nearly no lag for all users
-very user friendly, explains everything in game.
-semi lengthy, unlockables, high score board.
-built for casual gaming, as well as hard core gamers
Overall I'm proud of it, and I have very high expectations for it with the public, I believe it will be a hit. This time around it's a solo project as well, so I'll be taking all the cash for myself, although working with an artist such as millz is always awesome, and I'd be lying if I said I wouldn't just rather code then do both, I'll surely enjoy the extra cash. Another neat feature of this game is that ALL animation is done with code rather then frames. I used a variety of self made techniques to get the effects I was looking for and they came out great. Anyway, Keep an eye out for the game in the next 2 weeks, it's going to be a great new addition to the puzzle games collection as well as my portfolio of work.
Updated: 06/06/08 8:13 PM 8 comments | Log in to comment! | Share this!After 7 months of hard ass work, along with many college delays, it's finally completed. It's in the portal now check it out. Read my last post for some details on the game, or just play it until you know it inside out.
BE SURE TO COMPLETE THE GAME, THERE ARE SOME SWEET UNLOCKABLES.
Leave a review, vote fairly and enjoy, peace
-Porter
Updated: 05/07/08 5:15 PM 2 comments | Log in to comment! | Share this!Here our some features of the upcoming title Stabika Episode 3.
First off we've got the normal adventure mode. The action packed A,S,D, LEFT, UP, RIGHT cinemas. This time around there is a lot more story and everything runs MUCH smoother. There's a nice plot twist 2 which I'm sure fans of the series will enjoy.
Now on to my favorite part. Defiance mode.
Defiance mode offers 5 levels of full control over kade, some features include,
Wall jumps
grinding rails
hanging on tracked "gliders" that go from point A to point B at quick rates.
kick ass AI
Health expansion system
High score system
Health regeneration system
Very, VERY cool combo attacking system.
and much more.
Heres some info on the AI.
The AI took me a very long time to code, it was probably the hardest thing I've ever coded. Enemies are fully aware of Kade when you are in their range, and will follow you around once you've been spotted. There is an "Alert" Icon on the HUD that let's you know when an enemy knows where you are. The AI is also very hard, capable of combing themselves and just all around pretty decent. They will strike upwards at you if you are doing a drop kick to them, attack the ground if you are ducking. I don't wanna go into much more detail on them, but I'm very proud of the work and they'll be sure to kick your ass when you play.
The high score system is a combination of the time it takes you to complete the 5 levels, and a number of other minor things. It's a little complicated to explain, but it will be a very diverse score board and I am highly anticipating the scores that fans will be able to reach.
The combing system allows you to attack with A and S in a number of ways. A will use longer ranged attacks with Kade's dagger tail, while S is closer ranged punches and kicks. You can mix this up in a large variety of ways such as 2 punches, a blade attack more punches and never stop combing. It's pretty in depth and you'll just have to play it to get the feel for what I mean. Aside from that you can do ducking attacks and an aerial drop kick. It's pretty sweet.
We also feature an array of voice acting this time around, not sure on all names so I'll that up to the credits. Either way all voice actors/actresses did a very fine job and really bring some more life to the game with some quality acting. You'll also get to hear kade speak..... it's going to blow your mind. (I promise it's more then 1 word :P)
If I get enough responses on this I'll update some of the other features and go into more detail on the ones already here. Peace.
Updated: 04/11/08 10:34 PM 1 comment | Log in to comment! | Share this!So the 18th is my 20th B-day. To celebrate, I made my first cash contribution to the newgrounds store and bought myself a black newgrounds logo shirt, I figured anyone who spends roughly an hour on the site nearly every day should probably do so.
Aside from my contribution to the store, I'm having a giant party at my place. By giant I mean roughly 35-50 people in a 3 bedroom house. We have a shit ton of liquor and beer, and a lot of people coming. My actual room has a bar built in (I live in the basement room) and we have a really nice stereo system setup. Anyway, just thought I would record the wonders of my life on here so that when I release Stabika 3 and my new puzzle game and become famous, someone can come and check out what my life was like prior to massive internet fame :P
peace out,
Porter
EDIT
"I'm never drinking again" :P
Updated: 03/22/08 1:08 PM 1 comment | Log in to comment! | Share this!So tonight I came up with a really sweet equation and AS set up to control volume depending on how far away from on object the player is. It may not sound like much, or maybe it does but I was incredibly happy with the results.
Heres an example, an NPC (non playable character) could be talking to you about something in town, you could walk away while this character is talking to you and there voice would fade as you distanced yourself, and mid conversation you can walk back over and the conversation will get louder and continue as if you never left. It really does add a certain level of realism. To say the least I'm proud of my work and the fact that I stayed up to 5 AM to master it :)
peace out,
-Porter
Updated: 03/05/08 4:46 AM 2 comments | Log in to comment! | Share this!Well, Stabika 3 is well on it's way and it will most definitely be a nice kick off to 08. My goals for this year are daily 1st place, a few front page appearances, and at least 3 more sponsored games. Hopefully by the end of this year I will expand my coding knowledge into AS3.0, I've explored it a little then let go, maybe this is the year where I shall indulge myself in it. Well, keep an eye out for stabika 3, or just check the front page sometime next month :P
2 comments | Log in to comment! | Share this!I REALLY need some help finding some good sources for learning how to program Tetris. I have to finish this for a project due in 2 days and I have enough time to do the work, I just can't find a good tutorial or FLA to learn from. If anyone can help me, or give me some links to a tetris tutorial I would love them forever.
0 comments | Log in to comment! | Share this!Stabika Episode 3 is coming along awesome. The engine is nearing completion, the classic style is nearly completed and the Level designs are nearly complete as well. The main coding problems are out of the way, only a few will remain. The AI is at a basic level, but it's coming along and will be very in depth. Overall, episode 3 is going to be by far better then the first 2, and will finally bring on the ability of full control to Kade for the player. Keep an eye out =)
1 comment | Log in to comment! | Share this!So I've just started my first solo project as of late, haven't done one in over a year. I made some decent cash from stabika 2 and i'd like to see what I'm capable of on my own, for financial reasons and as a personal test to myself.
Not much info on the game, just gonna say its going to be a puzzle type game, but more action then a game like tetris or any of those games, you'll be involved far more then useing your head and spending lots of time thinking things over, you'll do all that and have to react quickly and change things up depending on what may happen. It should be lots of fun in the end, still developing the engine as of now and doing the basic structure scripting.
Also music will be featured by Mike Taylor, look him up, he has a few things here on newgrounds and alot more not on newgrounds, I hope to see some nice loops in this game from him.
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|| Project currently abandoned due to camera difficulties ||
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Updated: 12/01/07 8:23 PM 0 comments | Log in to comment! | Share this!